Sorry for responding in English.
The reference to "advance defered rendering" in our specifications refers to a feature we have inside the DeltaChrome which allows us to perform a quick pass over the vertex buffers to create a high level Z-buffer, this helps us reject out of order overlapping triangles.
This feature is not enabled automatically - only on a selective basis.
We do not enable this for benchmarks.
I hope this helps,
Nadeem