Fourth-quarter Gaming revenue was $3.7 billion, up 47% from a year ago, driven by strong Blackwell demand, and down 13% from the previous quarter as channel inventory naturally moderated following a season of strong holiday demand.
Quelle:
nVidia-Geschäftszahlen Q4/2025, veröffentlich am 25. Februar 2026
Looking ahead, while end demand for our products remains strong and channel inventory levels are healthy, we expect supply constraints to be the headwind to Gaming in Q1 and beyond.
Quelle: nVidia-CFO Colette Kress zum "Q4 2026 Earnings Call" am 25. Februar 2026, niedergeschrieben von
The Motley Fool
As much as we would love to have additional more supply, we do believe for a couple quarters it is gonna be very tight. If things improve by the end of the year, there is an opportunity to think about what that is from a year-over-year growth.
Quelle: nVidia-CFO Colette Kress zum "Q4 2026 Earnings Call" am 25. Februar 2026, niedergeschrieben von
Yahoo Finance