App installieren
How to install the app on iOS
Follow along with the video below to see how to install our site as a web app on your home screen.
Anmerkung: This feature may not be available in some browsers.
Du verwendest einen veralteten Browser. Es ist möglich, dass diese oder andere Websites nicht korrekt angezeigt werden.
Du solltest ein Upgrade durchführen oder ein alternativer Browser verwenden.
Du solltest ein Upgrade durchführen oder ein alternativer Browser verwenden.
Projektnews MilkyWay@home: Separation updated to 0.80
- Ersteller P3D-Bot
- Erstellt am
P3D-Bot
Bot von P3D
★ Themenstarter ★
I've updated 15 of the 16 different versions of the separation for all systems. Post here if you have any problems (particularly if you have a problem with the new 32 bit Linux GPU applications...)
New features:
- Faster CPU calculations because of SSE2 intrinsics from Crunch3r. This should get a bit faster later when I get to some other stuff.
- The binaries now include the different SSE levels for the critical function (e.g. x87/SSE2/SSE3) all in one, and will use the appropriate one for the detected CPU's capabilities, so you don't need any special __sse2 version or anything. The problems on systems without SSE2 which happened sometimes for the GPU applications should also be fixed.
- Checkpointing for GPUs for both OpenCL/Nvidia and ATI/AMD for CAL. It will checkpoint no more frequently than after at least 10% progress, so it might not checkpoint as frequently as your settings specify if you have a particularly slow GPU. GPU checkpointing is a bit slow when it does happen, so if you don't want it, you can disable it with the flag --gpu-disable-checkpointing.
- The Nvidia OpenCL platform should now always be used avoiding issues if you had both AMD's and Nvidia's installed
- More reliable chunking for different GPUs. I didn't play with the time estimates so much, but I think the actual run times should now be closer to the estimates. There should also be fewer cases where a GPU will end up using the slowest possible work size option. I'll probably have to fiddle with this some more if people still aren't happy with the lag.
- Work around for a Catalyst driver problem where sometimes the GPU was reported as 0 Mhz, resulting in much more lag which I think was some peoples' problem.
- New flag that some people requested: --process-priority (-b). On Windows this is 0 (lowest) - 4 (highest) for overriding the process priority. On Linux this is the nice value.
- CAL specific: Removed --responsiveness-factor flag. Use --gpu-target-frequency or --non-responsive instead depending on what you want to do.
- Actually updated the 32-bit OS X application
- In the event of a crash on Windows, you should no longer be bothered with useless crash dialogs
Lese weiter bei MilkyWay@home....
New features:
- Faster CPU calculations because of SSE2 intrinsics from Crunch3r. This should get a bit faster later when I get to some other stuff.
- The binaries now include the different SSE levels for the critical function (e.g. x87/SSE2/SSE3) all in one, and will use the appropriate one for the detected CPU's capabilities, so you don't need any special __sse2 version or anything. The problems on systems without SSE2 which happened sometimes for the GPU applications should also be fixed.
- Checkpointing for GPUs for both OpenCL/Nvidia and ATI/AMD for CAL. It will checkpoint no more frequently than after at least 10% progress, so it might not checkpoint as frequently as your settings specify if you have a particularly slow GPU. GPU checkpointing is a bit slow when it does happen, so if you don't want it, you can disable it with the flag --gpu-disable-checkpointing.
- The Nvidia OpenCL platform should now always be used avoiding issues if you had both AMD's and Nvidia's installed
- More reliable chunking for different GPUs. I didn't play with the time estimates so much, but I think the actual run times should now be closer to the estimates. There should also be fewer cases where a GPU will end up using the slowest possible work size option. I'll probably have to fiddle with this some more if people still aren't happy with the lag.
- Work around for a Catalyst driver problem where sometimes the GPU was reported as 0 Mhz, resulting in much more lag which I think was some peoples' problem.
- New flag that some people requested: --process-priority (-b). On Windows this is 0 (lowest) - 4 (highest) for overriding the process priority. On Linux this is the nice value.
- CAL specific: Removed --responsiveness-factor flag. Use --gpu-target-frequency or --non-responsive instead depending on what you want to do.
- Actually updated the 32-bit OS X application
- In the event of a crash on Windows, you should no longer be bothered with useless crash dialogs
Lese weiter bei MilkyWay@home....
Ähnliche Themen
- Antworten
- 0
- Aufrufe
- 1
- Antworten
- 0
- Aufrufe
- 2
- Antworten
- 0
- Aufrufe
- 1
- Antworten
- 0
- Aufrufe
- 1
- Antworten
- 0
- Aufrufe
- 1