Freeciv

Freeciv 2.6.5

WHAT'S CHANGED SINCE 2.6.4​

2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client that present units in city dialog had no overlays drawn at all.

Server / General​

Changes affecting players (supplied rulesets)​

  • Allow goto to a moving transport (but not through one) HRM#647612
  • Less predictable random seed supported on more platforms
  • Air unit goto avoids wait for refuel when it's not necessary HRM#923677 osdn#42029
  • Server does not send city info to clients in the middle of calculations where the info might be inconsistent osdn#41851 osdn#41975
  • Already built buildings are purged from the worklist. They used to be just postponed osdn#41925
  • Terrain changing unit activities are cancelled when climate change changes tile terrain. With the new terrain the target of those actions is not what was started HRM#899919
  • Avoid endless loop with scenarios having bad starting positions HRM#767127
  • Server correctly informs client when loading a savegame fails. It used to always claim that load was succesfull to the client osdn#42189
  • Game refuses paradropping to a tile with known enemy unit as that would only be certain death for the paradropping unit HRM#869995
  • Fixed a bug that when player providing shared vision was removed, the vision would remain for the other players HRM#883225
  • Corrected bribe cost of units with build cost not multiple of ten. Especially this makes bribe cost of units with build cost less than ten not to be zero. HRM#929034
  • Avoid server getting stuck when loading ruleset that has unit obsoletion loop osdn#42301
  • civ1
    • Made traderoute one-time-bonus gold only osdn#42317

WHAT'S CHANGED SINCE 2.6.3​

2.6.4 is a generic bugfix release.

Server / General​

Changes affecting players (supplied rulesets)​

  • Made automatic selling of coastal improvements from a city that gets landlocked to work better HRM#880455
  • Adjusted formula for barbarian band size. For nations with less than 32 cities there is no change, but bigger empires get bigger barbarian bands than they used to HRM#767126
  • Fixed postponing buildings from worklist. They were never really postponed HRM#912972
  • Combat messages show more detailed information about combatants HRM#913055
  • Fixed display of game years above 32768 HRM#918800
  • Players no longer need hack access to disable timeout any more than they need for enabling it HRM#647101
  • Fixed crash, seen on client side, when receiving extremely well compressed network packets HRM#918726
  • Send meetings initiated by AIs player is in contact with initially (thanks to dispersion server setting) to client when it is ready to handle them. Not only did the bug prevent those meetings from opening in the client, but it prevented player from ever opening a meeting with that AI. HRM#764968
  • Corrected check that the upgraded unit will fit to its transport before upgrading it HRM#921691
  • Clients connected to the server are no longer sent to the pre-game screen when there's an (failing) attempt to load a savegame when game is already running HRM#767358
  • Corrected calculation of nation's literacy value when number of citizens has changed during the turn, e.g., by losing cities HRM#880780
  • Update a city also on other player's clients when its size get reduced because of a nuke osdn#41810 osdn#41860
  • Made generated random seed less predictable on most platforms. Windows is a notable exception HRM#914184 osdn#41838
  • civ2civ3ruleset:
    • Fixed tile output penalties not to apply to Luxury or Science bonuses provided by wonders like Hanging Gardens HRM#908518
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