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[BREAK=Why your Game Needs Direct3D 11]
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6355&w=o"></center>
[BREAK=Porting to Direct3D 11 in the real world]
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6362&w=o"></center>
[BREAK=The Tessalator]
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6364&w=o"></center>
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6367&w=o"></center>
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6370&w=o"></center>
[BREAK=Compute Shaders]
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6372&w=o"></center>
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6378&w=o"></center>
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6381&w=o"></center>
[BREAK=Multithreading]
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6383&w=o"></center>
<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6384&w=o"></center>
<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6385&w=o"></center>
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6387&w=o"></center>
[BREAK=Shader Model 5.0 Feature: Gather()]
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<center><img width="800" src="http://www.planet3dnow.de/photoplog/file.php?n=6389&w=o"></center>
[BREAK=Strageties for Transitioning to Direct3D 11]
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